So, why am I making a blog post about a game if I am not a gamer as I have defined it? Well, this blog is a vehicle to write down ideas that I have. I have always had trouble with writing, as you soon will see. So, while I do recognize that I am not 'qualified' to pass judgement or be a source of unbiased material I want to enter in the conversation. This blog is my entry into that talk.
"No instructions. No help. No hand holding. Start with nothing and craft, hunt, research, farm and fight to survive."
This couldn't be more true. You spawn and then you go. There are no instructions to guide you. Needless to say, I was very frustrated when I started this game. I'm ashamed to say I died too many times from just walking around in pitch black until I realized you can make fires. But the beauty in this game is that it's so unapologetic. You have to figure out what works best and determine what you are going to prioritize. Are you going to go food hunting today or are you going to go look for stones? Is today the day i'm going to fight that bird thing? Perhaps not.
One mechanic that is interesting is that once you die, that's it. Each time you inevitably die, and it will be a lot, will hit you right where it hurts. One time I built up a nice fort. I survived a couple of winters. Everything was going my way. Then, the hounds were coming. No big deal, I've dealt with them before. Oops, there's a fire hound. Better get him away from my stuff. I'm running away but a swarm of bees distracts him. Oops, they kill him next to all of my stuff. Place is ablaze. Burned everything. Everything. I couldn't survive the winter with everything to ashes. It's shit like that that makes me rage the most. After that. I calmly shut the game off and didn't play for a while.
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| Starving is only one of your concerns. |
Overall, I think this game is pretty good for the genre that it is. What that genre is, I don't know...first person/2-d/survival? The style is pleasing and the music is definitely great. There is replay value to this but after a while I found it to be a little monotonous. I figured out what strategy worked the best for me (without looking up the hardcore 1,000 day strats) and stuck to it. After that, the game just turned into maintenance. When I died it would be from something that caught me off guard. Then I would have to start building up my entire fortress again from day 1 (literally). After the initial fun the game became boring. But, that goes with most games. Once you plateau, you either seek different ways to become better or you quit. For me, I quit. But, after a year i'm ready to go back to it!
I haven't played in a while so I thought I would write down my thoughts about this game and then give it a couple of runs. I will probably die a lot. But that's ok.
| Here I go! |

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